> SS Cup 2 (SSC2) is the second iteration of the SS Cup tournament series.
> It is an international, double elimination, Osu!Standard tournament.
> The tournament is played in a 2v2 format with a team size of 2.
> The rank range is #120,000 - infinity with no rank buffer
> The tournament is played with TeamVS, ScoreV2 with No Fail enforced. The winner of the map will be determined by accuracy.
> Mappool difficulty will range from 3.5★ to 5.0★. Star rating of individual maps will be at a maximum of 0.09 above pool rating with the exception of a few slots.
a) Example: A 3.50★ pool will have a max difficulty of 3.59★.
> All times stated are in UTC+0
> Players and staff are expected to uphold the osu!community rules at all times
> Actions that violates the community rules will result in punishment up to and including immediate disqualification from the tournament.
> Admins reserve the right to punish as they see fit on a case-by-case basis: toxicity, obscene language, slurs, bad behaviour, etc., anywhere.
> Multi-accounting, cheating and other foul plays are prohibited.
> If a player is restricted for any reason while the tournament is ongoing, the player's team will be disqualified and the bracket will be replayed at the admin's discretion.
> Instructions from admin and referees must be followed, failure to do so may result in punishment up to disqualification.
> Referees may be lenient or strict with the timers at their discretion.
> Any way to exploit the rules in this document will cause a player's team to be disqualified from the tournament.
> Registrants must fill out this form by September 28th, 23:59 UTC to be eligible to play in the tournament.
> There is no rank buffer. A players rank must be within the rank range before registrations end.
> Members of staff, excluding referees, commentators and streamers are not permitted to participate in the tournament.
> All players must be in the discord for the duration of the tournament.
> If a player did not register for the tournament during the registrations phase, they will not be allowed to participate under any circumstances. There will be no exceptions to this rule.
> Suspicious accounts
a) Less than 6 months old after first month of 300 play count.
b) Less 48 hours of playtime.
c) Top 200 PP spread greater than 150pp.
d) The admin team reserves the right to screen anyone they deem suspicious for any unspecified reason.
> All badged players with badges after 2023 are automatically screened
> Qualifiers will be played in Head to Head, ScoreV2 with No Fail enforced.
> Every team must play qualifers to qualify for the bracket stage.
> Seeding will be done based on Zipf's Law.
> Maps will be played from NM1 -> DT2, in order as shown on the mappool.
> Teams will play through the Qualifers Mappool twice.
a) The 2nd run is optional
b) Teams will be allowed to skip maps on the 2nd run.
c) The second run must be done in a different lobby from the first.
> If a player disconnects during a map due to technical issues, the disconnected player is allowed to replay the map once by themselves.
a) There are no aborts in qualifers.
b) Each team is allowed one disconnect redo per lobby.
c) Further disconnect will result in a score of 0.00% for the disconnected player.
> The latest time a team may schedule their qualifiers is October 19th, 0:00
> Teams must schedule at least 12 hours in advance, otherwise their lobby may be denied.
> Async lobbies will not be allowed.
> Teams that are more than 10 minutes late to their lobby will need to reschedule
> Teams have 90 seconds between maps. Referees may be lenient with this at their discretion.
> Teams will be pinged 15 minutes prior to their match.
a) If there are no pings please notify the referees in the Discord server and contact admins if there are further issues.
> Teams that are late will recieve penalties.
a) Teams that are 5 minutes late will forfeit their picks and bans.
b) Teams that are 10 minutes late will automatically forfeit the match.
> If both teams do not show up by 10 minutes, the higher seeded team will win by default
> All matches will be played in TeamVS, ScoreV2 with No Fail enforced.
> After the rolls, the highest roll will choose whether to pick first or ban & protect first. The loser of the roll will get the remaining option
> Warm-ups are fully optional and limited to 1 per team and must be shorter than 3 minutes and cannot be in the current mappool. They will be played with free mods.
> If a player disconnects during a map due to a technical issue within the first 30 seconds of a map, the match will be aborted and the map will be replayed.
a) Referees may be lenient with this timer as they see fit.
> During the match, double picking and banning are allowed. However, triple picking is not allowed.
> Teams will alternate between picks.
> The second ban will occur after 4 maps, after both teams have picked twice.
a) The leading team will ban first.
b) If the score is equal the team who picked first will ban first.
> In the case of a tie, the team with the higher score will win.
a) In the unlikey case that both teams have the same score, the map will be replayed.
> Each team will have 90 seconds to protect, ban and pick.
> Teams have 90 seconds to ready up after the pick is made.
a) If players are not ready after the timer ends, the referees will impose punishment. More details in Delay of Game
> Referees who do not enforce timers, or who enforce timers in an obviously biased fashion, should be reported to the administration team immediately
> Teams have one 120 second timeout they may use on their own picks.
> Delay of game punishments are enforced upon teams that are not ready by the appropriate match timers.
> First offence:
a) Warning from referee.
b) A short (20s/30s) buffer.
c) Force !mp start 5/10 should the offending team still not be ready by this point.
> Second offence:
a) If made during a pick, ban or protect, result in the forfeit of the action.
i) In the case of a pick, the non-offending team will receive the choice instead.
b) If during the ready-up phase, force !mp start 5/10.
> Further offences:
a) One additional point awarded to the opposing team.
> Each team must have the following mod combinations:
a) Player 1 - HD/EZ(HD)
b) Player 2 - HR/HDHR
> All matches are given a default schedule by the admins.
> Bracket Stage matches must occur between Tuesday 0:00 UTC and Monday 0:00 UTC of the weekend of the round.
> Mappool Showcases will take place on Monday around 14:00 UTC.
> Teams that do not schedule a qualifier lobby or do not complete a full qualifier lobby in time will be disqualified.
> If scheduling issues arise between 2 teams and it cannot be resolved by Thursday 0:00 UTC, the admins will intervene.
a) If scheduling issues are not raised to admins, we will assume you are fine with the default and proceed.
> The scheduling of Qualifier Lobbies and Matches must be done at least 24 hours before the time you are requesting.
a) Rescheduling must be done at least 12 hours in advance.
| Stage | SR | Best Of | Protects | Bans | NM | HD | HR | DT | FM | TB | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Qualifers | 4.3 | - | - | - | 5 | 2 | 2 | 2 | - | - | 11 |
| Round of 32 | 3.5 | 9 | 1 | 1 | 5 | 2 | 2 | 2 | 2 | 1 | 14 |
| Round of 16 | 3.8 | 9 | 1 | 1 | 5 | 2 | 2 | 3 | 2 | 1 | 15 |
| Quarterfinals | 4.1 | 11 | 1 | 2 | 5 | 3 | 3 | 3 | 2 | 1 | 17 |
| Semifinals | 4.4 | 11 | 1 | 2 | 5 | 3 | 3 | 3 | 3 | 1 | 18 |
| Finals | 4.7 | 13 | 1 | 2 | 6 | 3 | 3 | 4 | 3 | 1 | 20 |
| Grand Finals | 5.0 | 13 | 1 | 2 | 6 | 3 | 3 | 4 | 3 | 1 | 20 |
| Stage | Start | End |
|---|---|---|
| Player Registrations | 01 September | 28 September |
| Screening | 29 September | 12 October |
| Qualifiers | 13 October | 19 October |
| Round of 32 | 20 October | 26 October |
| Round of 16 | 27 October | 02 November |
| Quarterfinals | 03 November | 09 November |
| Semifinals | 10 November | 16 November |
| Finals | 17 November | 23 November |
| Grand Finals | 24 November | 30 November |
> 1st Place:
- Profile banner
- 50% of donations
> 2nd Place:
- Profile banner
- 30% of donations
> 3rd Place:
- Profile banner
- 20% of donations
> Most SS's:
- Profile banner
- 2 months of Osu!supporter
please note its not ready yet. theres a chance ur money gets sucked into the infinite void